This game sounds really interesting, but I'm hopelessly confused by the rules for creating and using the Places and Elements tables in-game. Are the rules meant to be up for interpretation, or is there something I'm missing?
This looks really cool. I can imagine many characters losing all readiness rather easily, and just standing around wide eyed in the middle of a cavern. Edit: I love that the GM is supposed to use the same table, giving it the feel of many explorers working together to map and explore the treacherous Deep.
I was looking forward to Grant Howitt's collaboration with Jay Dragon, and it didn't fail in terms of sparks. The Rules of the Deep mixes old-fashioned dungeon exploration (with initiative rules and all the rest) and mystical descent in underground passages reminding me of my experience of Veins of the Earth: in a series of increasingly surreal rules, the two authors manage to create an atmosphere that few longer games manage to summon. And on top of that, it's a legacy game, where each group of players personifies the underground while trying to sanitize it... So what are we waiting for to go down?
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This game sounds really interesting, but I'm hopelessly confused by the rules for creating and using the Places and Elements tables in-game. Are the rules meant to be up for interpretation, or is there something I'm missing?
This is a fantastic rule set. I am a bit confused about the reference to an overleaf. Is that coming in an update?
I agree.
It looks like the 'raw' version of the rules is not present and the clean version has at least one rule cut off at the end.
This looks really cool. I can imagine many characters losing all readiness rather easily, and just standing around wide eyed in the middle of a cavern. Edit: I love that the GM is supposed to use the same table, giving it the feel of many explorers working together to map and explore the treacherous Deep.
I was looking forward to Grant Howitt's collaboration with Jay Dragon, and it didn't fail in terms of sparks. The Rules of the Deep mixes old-fashioned dungeon exploration (with initiative rules and all the rest) and mystical descent in underground passages reminding me of my experience of Veins of the Earth: in a series of increasingly surreal rules, the two authors manage to create an atmosphere that few longer games manage to summon. And on top of that, it's a legacy game, where each group of players personifies the underground while trying to sanitize it... So what are we waiting for to go down?